

Choose to stop and listen to what he has to say. The “voice” will tell you to stop running. Sparkle #14: Keep progressing through the story and eventually you’ll find yourself running through a forest. There is a ghost to the left of this machine and a skeleton to the right. Sparkle #13: After Sparkle #12, there a rewards machine where you can turn con your reward tickets. Throw some glitter it to get the sticker. After you get scared, the fox will be all sparkly. Sparkle #12: As you progress through Phantasmagoria, you’ll eventually be met with a personalized jump scare con the form of a blow up fox. Sparkle #11: When you first enter the Carnival schieramento (Phantasmagoria), the sign at the entrance will be all sparkly (note the Ghost and Skeleton both sides of the sign will also be all sparkly). Throw some glitter that bitch and get your sticker.

When you first get into the Zoo, head left past the birds and at the end of this schieramento will be a large, sparkly fountain. Sparkle #10: This Sparkle will be con the Zoo. Throw some glitter them to collect the sticker. After it’s done, the doors will be all sparkly. When your interaction with the wallet is done, interact with the doors of the Arcade and you’ll get some more dialogue from Misfortune. You can choose to give it back to him ora keep it, it doesn’t matter. Sparkle #9: When you reach town, you’ll pass con front of some shops and, eventually, you’ll reach an Arcade where a man will exit and drop his wallet. Throw some glitter it to receive the sticker. After you’ve dug up the angoscioso and gone through the dialogue, the box the Happiness was con will be all sparkly. Sparkle #8: Con the Pet Cemetery, you’ll need to dig up the angoscioso of Bubbles the fish to find your prize of Eternal Happiness (this is story related). Throw some glitter him to get the sticker. Sparkle #7: After your interaction with the Puppy, you’ll eventually make your way to George’s house. If you chose “Play with it”, throw glitter the tree branch after that scene is complete. Spread some glitter the sparkly schieramento near where he dug up the bottle con the sand. When you get to the beach, you’ll part ways with the little guy. If you’ following this guide, you should be choosing the “Release it”. When you first meet the Puppy, you’ll be given the option to “Play with it” ora “Release it”. Sparkle #6: This Sparkle is related to the Puppy. Sparkle #5: After you the road, there will be a crow the campo da gioco. Sparkle #4: After you leave the house and are standing con the front yard, there will be a car just before the road. Throw glitter her to receive the sticker. Sparkle #3: Con the same kitchen as Sparkles 1 and 2 is Mommy standing near the door. Interact with it to get some dialogue from Misfortune. Sparkle #2: Con the same kitchen as Sparkle #1 is a pot of stew the stove. Afterwards, the refrigerator will be all sparkly. Gara open up the fridge and Misfortune will make a comment about what’s inside. Their locations are as follows:When you leave your room at the very start of the gioco, you’ll head into the kitchen where Mommy is. These are the interactions con which you’ll sprinkle glitter () an item/person and, con turn, will receive a sticker. To give Mommy the Eternal Happiness, you’ll need to collect the 16 Sparkles scattered throughout the gioco. Out of all the missable trophies con this gioco, this is the one that you’ll need to pay by far the most attention to. Please note that this trophy will unlock when you finale the gioco, not when you’ve met the requirements. Sparkle #1: When you leave your room at the very start of the gioco, you’ll head into the kitchen where Mommy is.
